Documentation
Setup guides
How to install, configure and use each product.
DraxGUI | Custom Menus, HUDs & Games7 guides- DraxGUI operator guideFor server owners and administrators. It explains how to install DraxGUI, reach the editor, build and apply menus, give players the resource pack, and run the plugin safely.
- DraxGUI for Bedrock players (Geyser + Floodgate)Bedrock players who join through Geyser cannot use DraxGUI's Java renderer: Java resource packs, core shaders and the mouse-pointer capture do not carry across Geyser. DraxGUI shows them the same…
- Compatibility matrixBuilt from the capability registry the plugin itself reports (/draxgui status sums it up per client family). Each column is a shader-interface family; one representative client version per family…
- DraxGUI advanced code runtimes (Java, JavaScript, Python)The code.call logic node calls a function in a project script written in Java, JavaScript or Python. Scripts run in separate worker processes that talk to the server over a small JSON-lines…
- DraxGUI expressions and templatesOne small, safe language is used by bindings, visibleWhen/enabledWhen, HUD rules, node parameters, popup values and preview.
- DraxGUI webhooks and Tebex checkoutOperator and developer guide for the two Store & Web logic nodes, Webhook (web.webhook) and Tebex checkout (web.tebexcheckout).
- DraxGUI MCP adapterDraxGUI exposes its project editor to AI clients (Claude Code, Codex, MCP Inspector or any Model Context Protocol client) through an MCP endpoint built into the editor web server. AI clients edit…